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Sam Gebhardt

After graduating from The Savannah College of Art and Design, I implemented 3d visualization for the interior design department at Gulfstream Aerospace working on the GV. Always having dreamed of working in film and TV, I moved to Los Angeles and began working at Blur Studio on projects for Nickelodeon, Disney, Warner Brothers and many more. In 2002 I moved to SF to work on Shrek 2 at DreamWorks, then on to Sony Pictures for Open Season and The Aviator. Feeling compelled to pivot my career a bit we moved to Austin TX so the I could focus more on concept design at Vigil Games and NCsoft. We moved back to our house in LA in 2009 where I worked on Hotel Transylvania and then onto Call of Duty Black Ops 2 with Activision. I've also been doing virtual reality since 2012 using Unity3d and Unreal.

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